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    MGO Community Day - My opinions on MGO3, the Studio & Staff Team

    Payno
    Payno



    Posts : 3079
    Forum Grade Points : 8794
    Location : Bournemouth, UK

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team Empty MGO Community Day - My opinions on MGO3, the Studio & Staff Team

    Post by Payno Mon Oct 05, 2015 5:13 pm

    Article originally posted on MGOLeague.com

    For those that don't know, I was lucky enough to visit the Konami LA studios last week to play MGO3 and here is my write up from MGOLeague.com.

    MGO Community day: Konami LA Studio - 01/10/2015

    This trip happened so quickly for me. It was organised over the space of a few days and I seemed to spend most of it travelling between the UK and LA. So it was a bit of a whirlwind to say the least.

    I had no idea who was picking me up and taking me to the studio or when they were arriving so I just sat in the hotel lobby during the morning and luckily managed to spot a couple of people wearing MGS t-shirts. We all got on straight away and eventually spotted a big black SUV waiting outside with a little Konami sign in the window. I think he was a little pissed that he'd been waiting for a while outside and he didn't seem too impressed when I jokingly told him he needed a bigger sign. British sarcasm did not translate well it seemed.

    After a short drive we arrived at the LA studios. The doors were locked, curtains covered the windows and there was not a single person to be seen. We buzzed through to what I assumed was a reception desk and were told to walk around to the back of the building. Not sure why we couldn't go through the front doors and were shuffled in through the back. The conspiracy theorist inside of me assumed they were doing something that they didn't want us to see (Chapter 3?!). Though in all honesty it was probably just a security thing.

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team 30v24xk

    We all worked our way around to the back of the building and could see the Youtube offices with their staff chilling out having a BBQ, then I noticed Robert Peeler (MGO Community Manager) and his team in the gardens and he waved us all over. The team gave us a fantastic greeting and spent a lot of time chatting with us, making sure that we were well fed and comfortable (free bar!).

    After all the chit chat, the Konami PR lady came over to us and got us to sign non-disclosure agreements and explained what information we were allowed to release to the public. I'm not really sure why we were only allowed 1 hour to release certain information on social media, but then again, I know nothing about PR. Maybe it was to keep the hype train rolling. We were told that we were able to ask as many questions as we liked, however, all discussion of Hideo Kojima and Kojima productions was completely out of bounds. She was the loveliest person there but I'm pretty sure that she would have killed me on the spot if I ever said the K word. "Y'all gonna be killed if y'all mention Kojima". That may not be an exact quote by the way, aside for the "y'all".

    We were then taken inside to a comfortable seated area and given a brief presentation on MGO3. I'm not sure if we were all listening as we'd just walked past the playing area and we could see 16 consoles all set up with the MGO start screen ready and waiting for us. Robert showed us a video that hadn't been screened to the public and talked about something else but I couldn't wait to sit down and start playing so my attention to him dipped a little (I'm so sorry Robert!).

    Finally we were then told it's time. We were allowed to play MGO3! Robert pointed us over to another free bar and a huge traditional "gamer snack" selection, so I stocked up and took my place at station 10. For the rest of the day, my name was "MGOCommDay10".

    We kicked off by messing around with the character and weapon customisation and once we were done, we were ready to play some Bounty Hunter. Team Deathmatch was never my favourite MGO2 mode, as my clan mates can testify, so I was never particularly hyped about Bounty Hunter when it was announced. TDM with a bit of fultoning thrown in as a novelty, yawn! How completely wrong I was....

    This game had 16 people immediately hooked! The last minute of the game was swaying backwards and forwards between teams Liquid and Solid. Key fultons on high bounty players changing the game in the blink of an eye. All 16 of us shouting and screaming as a few fultons went up in quick succession. We had the game in the bag and then one of our top bounties went flying up in to the air in the last few moments and we lost the game. I had a look at the devs as the game ended and they were watching our reactions. Their faces were beaming just as much as ours were. You could tell that they were over the moon that they had created a game which 16 people had picked up and immediately got in to.

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team 15s24h5

    As the afternoon went on, we tested out the different maps, game modes and other customisable options. We were then given the opportunity to tweet about the game to the public for 1 hour. Certain restrictions were made on what we could say, again I'm not sure why but I'm no PR guy so what do I know? One thing I would like to make clear though, was that we could be 100% honest with our opinions. If we didn't like it, we could say so. If I wanted to pull my eyes out rather then play another moment of MGO3, I could have told you so. Luckily I don't think that was the case with anybody in the room.

    Immediately after tweeting out on the MGOLeague Twitter feed that I was playing the game, I was bombarded with questions. I think within a few minutes I had 12 questions about text-chat. Was it appearing in the game? I asked Robert if I could tell people and it was a straight "no". After a brief chat with him where I mentioned all the tweets about it, I could see his face drop and his shoulders dip a little. This man had clearly been worn down by the infamous text-chat question. "I've known about text-chat not being in the game since last October...." he said in a tired manner. Even Robert was silenced by Konami PR it seemed? Then he cracked. "You know what? Just say it". I immediately delivered the news to you all before he changed his mind and the Twitter and forum outcry began. I didn't quite notice the extent of the reaction until I got home a couple of days later.....

    The rest of the afternoon was spent playing the game even more until we were told that it was time for us to take on the development team. Easy. I racked up way too many hours on MGO2, my aim was feeling sharp and I had just enough food and vodka & cokes inside of me to be on the top of my game. We gathered our team of 8 to decide the game parameters and discuss tactics. Black Site, Bounty Hunter, 99 tickets, no special characters. We could not fail.

    So we spectated as the first team took on the devs. I watched as they killed, stunned and fultoned every single player over and over. At one point I saw one of them equip a card board box, dive down a sandy hill and wipe out 3 separate players. Only in MGO would you see such a ridiculous tactic! The devs completely destroyed them, 91-0. We briefly thought about changing game modes but we new it would be futile. These guys having been eating, sleeping and breathing this game for a very, very long time. We never stood a chance.

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team CQRippHUYAAlR3N

    Regardless, we stepped up and gave it our best shot. I played cautiously as I knew what they were capable of. I found myself a nice area on the map that I was familiar with from Ground Zeroes and I managed to rack up a good few kills on them, getting a bounty of 12 on my head. They knew exactly what I was doing and what I'd be worth to the score if I was fultoned. Before long I found myself being flanked by pairs of the opposition, they wanted that bounty and they duly got it from me. All it took was a small bit of teamwork and they immediately opened up a comfortable lead. We had no problems picking up kills on them, even stuns, but getting that fulton balloon in the air was the difficult part. It must feel fantastic having a buddy in transit to pop that balloon before you get whisked away. Tactical Team Operations indeed....

    We spent the remainder of the afternoon playing the game before they totaled up our scores for the day and dished out some prizes. Perfect Stealth picked up this awesome print for coming 1st, while myself and Sean got MGSV collector's editions for 2nd and 3rd place respectively.

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team CQVvn6BUsAA7JRz

    That was it, they disconnected our games and kicked us out. Luckily we were only kicked out to the decked area in the gardens for dinner. A lovely selection of Japanese cuisine was presented to us. It was served a little too cold for my liking, but it's a video game studio, I can't blame them for the cooking!

    Robert and a few members of the team joined us for the meal and we all spoke about MGO and had the opportunity to ask questions about it. I really enjoyed this part, getting the chance to hear them talk about MGO and realising how 100% passionate they are to making the game a success. Their days and nights appear to have consisted of nothing but MGO for a long time now, I've noticed this previously having received tweets and emails from them in hours where they should really have been sleeping!

    Robert gave us an insight on what it is like working with Hideo Kojima and as you would have guessed, he sounds like a perfectionist. Kojima would see something cool that he'd want in the game, devs would tell him it's not possible, but Kojima would insist on them finding a way to do it. I'm not sure how many of these Kojima ideas got rejected though!

    Hot topics were really the lack of text chat, clans and survival. They were all answered logically and I could understand why these things were omitted, even if I didn't agree with them.

    Text chat: as I mentioned briefly in a tweet, has been left out as they did not feel that it was needed considering how much more advanced communication methods are on the PS4 compared to the PS3. They really want people to utilise the voice chat which I can understand. I personally was never a huge fan of text chat and I rarely used it. Though that was likely because I was usually in a Skype call with friends so I really didn't need it. A lot of people will not be in that situation so I can really see why it will be missed. It was also mentioned that text-chat contained a lot of trolling, something they did not think adds to the gameplay!

    Clans: this was said to have been left out as a lot of games rely on websites/third-party websites to organise clans and groups, I'm not a huge online player so I'm not sure what other games use this method. Luckily we all have MGOLeague.com to help with this!

    Survival: I personally loved this feature as I always knew that 5 of my friends would always be on at a particular time and we could party up. They did not like the idea of forcing people to play at a particular time which probably makes sense with a freshly launched game. Maybe this view will change if player counts begin to dip in the coming months (as a lot of online games tend to do).
    The idea of introducing clans and survival in the future did not seem to be ruled out. Text-chat on the other hand is as good as dead. Angry Tweets, petitions or holding the dev's pets as hostages are unlikely to change this. So mic up!

    Our day was coming to an end and we knew that our car was waiting outside from 9pm onwards to pick us up. The person next to me whispered about the car being there and we agreed to keep quiet about it so we could stay as long as possible. A less savvy person then let slip about the car and we were swiftly told it's time to get going. We said our goodbyes, took a few photos and agreed that we will all be returning for the pre-launch of MGO4. They laughed, but I wasn't really joking.

    I thought about doing a review score for the game, but I don't feel you can really rate an online game without playing it for more than a week. Though I'm pretty sure it's going to keep me hooked for a good while and I trust the developers to keep the game well maintained. One thing for sure is that those hoping for a shinier version of MGO2 are going to be disappointed, which is always understandable as nobody likes change! This game is a almost a complete rebuild. If you thought the changes between MGO1 and MGO2 were big, then the MGO3 changes are on a whole other level. All the maps are new, all the game modes are new, 99% of the weapons are new. The game is instantly accessible to new players, but in a good way. If you felt untouchable on MGO2, your ego is going to be dented in this game as you find new players CQC stunning you and then fultoning you out of the game.

    Though despite all of these changes, this game still feels like MGO. It is clear that these guys have huge confidence in their ability to build an online game from scratch, they even had a confident arrogance in how they spoke about the game which I really liked about them. I also sensed maybe a stubbornness in their approach to the game. They've have thought of some fantastic new ideas and they want them implemented to get "their version" of MGO out there rather than releasing a COD/FIFA style copy and paste of previous game versions. Sometimes change is good.

    All in all, I can't speak highly enough of how Konami and their staff treated me. I don't think I could quite explain my gratitude to them for giving me to opportunity to visit their studios, try out the game and chat with them. This man was one of the most helpful as I had the sun in my eyes when playing and he positioned his afro nicely to stop the glare!

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team 23qyreu

    MGO Community Day - My opinions on MGO3, the Studio & Staff Team CQRWS61UsAAyQlg

    I also have to give a shout out to the people that I met there, especially Sean, Tyler, Denise, Perfect Stealth and TricksSavvy who were at my hotel. Top people! I am hugely grateful for the experience and will never forget it.

    -Payno

    *All information in this post is my own opinion and is based on a currently unreleased version of the game
    Payno
    Payno



    Posts : 3079
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    Post by Payno Mon Oct 05, 2015 6:12 pm

    Game details and mechanics.

    I'm hoping to add more to this as I attempt to answer your inevitable questions. Also please do not take this list as 100% gospel as this is all just from memory:

    -5 all new maps.
    -3 all new modes. Bounty Hunter, Cloak & Dagger, Comm Control
    -3 classes. Infiltrator, Scout, Enforcer.
    -2 special characters. Snake and Ocelot
    -No text chat, ever
    -No survival at launch
    -No tournaments at launch. Developers had a gleam in their eye when discussing future plans for this. -I'd certainly expect something from them
    -CQC grab range is far too large (2-3 metre radius maybe). Devs are aware but do not sound confident in getting a fix
    -No clans. Devs seem happy to rely upon 3rd party websites for community based features such as this
    -Shielders will be scary once they are fully leveled and geared up. Imagine Kimidaki doing his feather-step with tough armour.
    -Sniping while standing will cause your aim to sway all over the place. Will need to crouch or lay down to keep your aim steady.
    -Game ran with 16 players on a LAN. Frame rate was immaculate
    -Character speed will be reduced if you carry heavier weapons or load your weapons out with extra attachments such as supressors, grips etc.
    -The game start menu is your character who is controllable in his own little base area. You are able to test weapons and items in this area. Lobbies and other options are accessible through the iDroid
    -Gear is unlocked through GP (sorry, Solid 007. GP = gear points!)
    -Outfits are fully customisable. Only gripe I had was that I couldn't put sunglasses or goggles on over a balaclava
    -Aim assist is the same as story mode
    -Body shots are very powerful. 3 shots of most ARs result in a kill.
    -I did originally state in a Tweet that headshots didn't seem too important. I take that back after I played a game against the developers. Headshots were definitely needed against better players. Certainly not on the same level as MGO2 though
    -Recoil was less than compared to story mode. Lethal aim skill, muzzles and grip attachments reduce this further
    -Walker gears can be destroyed with around 1 clip of an AR
    -Walker gears are at your spawn at the beginning of a game. Once they are destroyed, they are gone for good
    -Codecs are back. Hold L1 and select a phrase
    -Stealth cloaking seemed too visible to me. Especially in daylight. Cloaking was even more visible if the player is running fast.
    -Prestige style level system. Goes up to level 40 and then re-sets a few times (you still keep some of your unlocked equipment according to devs). Once fully prestiged, you then max out on level 42 (possibly slightly higher, I forget)
    -Box popping is very slow. It is pretty much dead as a tactic
    -MGO3 goes live along with some minor patches to the main story mode and FOB. A patch was implied rather than a PSN store download
    -I saw no instances of headshot "flinching"
    -Female characters available from launch
    -Difficult to comment on host options as the game was not live on PSN and was running privately
    -You can create your own PSN party and set up rooms with password locks if needed
    -You cannot alter your upload speed
    -Cross mic chat available between both teams before and after the match
    -When you die in one life modes, you can spectate your other team mates. No ghosts!
    -I could not see any options regarding friendly fire
    -You are able to switch classes and weapon load outs each time you die
    -Camera speeds setting are very much the same as in MGO2
    -Mounted weapons such as mortars are scattered throughout the maps
    -Achievements/stats in this game do not affect any progress in the story mode, and vice versa
    -I did not encounter a disarming feature. Devs did seem keen on removing any "trolling" features
    -The dive feature seems like a good addition. I didn't get spammed and it saved my life a few times. I do miss the MGO2 roll though

    *All information in this post is my own opinion and is based on a currently unreleased version of the game
    AtticusValo
    AtticusValo



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    Post by AtticusValo Mon Oct 05, 2015 6:22 pm

    Great write up Thumbs Up!!

    Shoutout to the sunblock dudes!
    Payno
    Payno



    Posts : 3079
    Forum Grade Points : 8794
    Location : Bournemouth, UK

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    Post by Payno Mon Oct 05, 2015 6:31 pm

    AtticusValo wrote:Great write up Thumbs Up!!

    Shoutout to the sunblock dudes!

    The afro'd guy was a legend. He stood there for about 10 minutes while I finished a game. I need to find him on Twitter and give him a shout out Very Happy

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