by ! Yumi ! Fri Jun 25, 2010 8:42 pm
hey,
well i'll go through each mode and tell you what i think.
TDM: camping in mags is not necessary unless you have a big team or glitchers in front of you. if you think they are beatable and have good shooters then go for it.
CAP: here again depends on the team, when it is tough we can camp both targets to win. besides i wouldnt advice chaffs unless you have another way to communicate (we use skype so we more or less know where the targets are). then if it is an average team i think you can go for the targets and goal it.
RACE : 3 and 3 works pretty well here. i am shielding in this mode so what ou said is pretty accurate. padraig foobs or pyun usually run with me depends on who is in the team. concerning defense not much to say except staying on their goal trap it if you like and kill their attacking team.
BOMB : one planter is designated. the planter must have trickster 3 and if he has it touhgness 3 to avoid getting blown away by the enemies grenades. the weak point is the panter will have to AR skill with him. but if your team is here to do the job there should be no problems.
BASE : depends on the team too. 3 teams of 2 people seems good. but what you could do is 4 people to the middle one, 1 on each side base as the middle one is the key. then we usually get one of their side base and spawnkill to increase their spawn camp and game over. if you cant get any of their side base don't push it just defend what you have and get easy kills.
TSNE : 1 or 2 people should bring scan ex. lately i take the usual of spawning late so i avoid getting caught quickly. most of the time i bring blades 2 and runner 1 and mono3. according to what happened in the first round you can see if a scan is needed or capping the targets is needed. in case of you get a scan you could stun them as you see them on mono to get some more points. but do it if you feel good at it.
RES : this mode is very random to me to be honest. a scanner could be here eventually.
in attacking you could rush them with the barell and/or a shield. take along 6th sense 3 and/or quaterback3 as it really helps. sop stealth is needed is drebin points are on. then put the traps at the right place and if they don't have any 6th sense they will get into them
hope that helped you