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    MGO Maps

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    Padraig


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    MGO Maps

    Post by Padraig on Sat Jul 25, 2009 7:06 pm

    Ambush Alley




    Blood Bath




    Coppertown Conflict




    Midtown Maelstrom




    Urban Ultimatum




    Virtuous Vista



    more to follow....


    Last edited by Padraig on Sat Jul 25, 2009 7:22 pm; edited 1 time in total


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    Payno


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    Re: MGO Maps

    Post by Payno on Sat Jul 25, 2009 7:13 pm

    Nice one.

    I've wanted to have pics of the maps on here for ages.

    I think it would help planning rescue tactics when defending. Before everyone started leaving and breaking their PS3s when we had a settled team and we all went to our own little spot to defend and we basically had all angles covered.

    I noticed in rescue games earlier that we didnt really have any of that and we sometimes had 2 people camping exactly the same spot. Maybe with these maps we can mark the 6 spots that need defending so newer clanners will know what the plan is.


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    AtticusValo


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    Re: MGO Maps

    Post by AtticusValo on Sat Jul 25, 2009 8:17 pm

    Thats mint, when tactics are developed using these maps it would be an idea to display them in the clan only part of the forum.
    EDIT: Actually, ill move this topic now, i dont want people stealing these map images so other clans can use them

    Payno wrote:Before everyone started leaving and breaking their PS3s
    :[


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    Payno


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    Re: MGO Maps

    Post by Payno on Sat Jul 25, 2009 8:54 pm

    Mainly aimed at some of the 2 faced fucks that have left us.


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    Rikku
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    Re: MGO Maps

    Post by Rikku on Sun Jul 26, 2009 4:14 am

    The plan is : Let Rikku rush with runner 3 then she throw a flash grenande, takes de ga ko. The one who cover her, throw a Shaff grenade and difend her. So she can place target into base =D
    Epic WIN GG everyone is happy.
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    Padraig


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    Re: MGO Maps

    Post by Padraig on Sun Jul 26, 2009 4:28 am

    You are such a GP whore Rikku, I am really surprised you aren't AA+ by now. Smile


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    Rikku
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    Re: MGO Maps

    Post by Rikku on Sun Jul 26, 2009 4:41 am

    ROFL fake. Idc of my gp. You know in a night you can be to the top, and 5 mins later have lost like 100 gp. Its just for the lulz i like to rush. Its just so crazy jeez, you should try rushing. It gives a loling feeling, and i like it =D
    Im not AA+ caus, i dont care of gp, that s what i tell you. Or i would have asked mates for playing with em just to have gp up very fast. That s not what i want. Ofc wining some gp is nice, but running like hell s more cool XD Caus you know, rushing means also being killed twice more than the others >< ah!
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    Payno


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    Re: MGO Maps

    Post by Payno on Sun Jul 26, 2009 9:04 am

    Rushing fails against good teams so that wont be our tactic.


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    Anto


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    Re: MGO Maps

    Post by Anto on Sun Jul 26, 2009 5:21 pm

    Hopefully i wasnt a two faced one :/
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    Payno


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    Re: MGO Maps

    Post by Payno on Mon Jul 27, 2009 6:27 am

    Anto wrote:Hopefully i wasnt a two faced one :/

    No you never did anything two-faced.

    You gave a proper reason and stuck by it.


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    Zoli


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    Re: MGO Maps

    Post by Zoli on Mon Jul 27, 2009 7:43 am

    I made some Tactic Guide:

    A.A - Rescue:

    Defending:





    Attacking:





    B.B - Rescue

    Defending:





    Attacking:




    More Coming soon!


    Last edited by Zoli on Tue Jul 28, 2009 7:31 am; edited 4 times in total
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    Payno


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    Re: MGO Maps

    Post by Payno on Mon Jul 27, 2009 7:46 am

    This is what Im talking about.

    Good work


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    Maximilian


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    Re: MGO Maps

    Post by Maximilian on Mon Jul 27, 2009 8:33 am

    I like these maps, although what about traps?
    Also, would there be an 'ideal' skillset for each person?
    (obviously the target runners needs Runner, maybe two of the attackers could take Sixth Sense and of course, someone with Scan EX + CQC 1 or something in case we tranq an enemy)
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    Payno


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    Re: MGO Maps

    Post by Payno on Mon Jul 27, 2009 8:40 am

    Maximilian wrote:I like these maps, although what about traps?
    Also, would there be an 'ideal' skillset for each person?
    (obviously the target runners needs Runner, maybe two of the attackers could take Sixth Sense and of course, someone with Scan EX + CQC 1 or something in case we tranq an enemy)

    Skills are a good thing to discuss. I think sixth sense 3 is essential for everyone.

    Scan ex would be good if we all lay down sleep mines. As soon as we get one in a trap, stick the scan plug in them and it should be game over.

    SOP stealth would be an idea aswell as all good teams will use enemy locators on us.

    My set up would generally be AR1, Mono3, Sixth Sense3 and SOP Stealth1.

    EDIT: we need to get the other new clanners on this site for all of this to work.


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    Zoli


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    Re: MGO Maps

    Post by Zoli on Mon Jul 27, 2009 8:44 am

    Traps re obvious in Res
    ill thinking about skillsets/ weapons nd ill make a chart about them soon but we have to practice it in in non-stats room
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    Padraig


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    Re: MGO Maps

    Post by Padraig on Mon Jul 27, 2009 11:32 am

    Zoli, great work!


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    Zoli


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    Re: MGO Maps

    Post by Zoli on Tue Jul 28, 2009 7:33 am

    Tactic Guide updated!

    Feedbacks nd ideas here or PM
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    Payno


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    Re: MGO Maps

    Post by Payno on Tue Jul 28, 2009 12:29 pm

    All looking good to me! Lets just hope people pay attention to them.


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    Emeka


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    Re: MGO Maps

    Post by Emeka on Tue Aug 11, 2009 4:36 pm

    Nice Job!
    We should make Routes for different Modes.

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