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! Yumi !
Payno
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    MGO Patch 1.34

    Payno
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    Post by Payno Mon Sep 28, 2009 6:39 pm

    This patch should be realeased this week here are deatails from KP_Ocky on the JP CSP

    New Music - MGS4 and Peace Walker BGM
    Strength of CQC EX increased
    Price of SAIGA12 dropped
    Price of M4's Masterkey dropped
    Price of Patriot increased
    D.E re-balanced
    In S.CAP, the kill penalty has been modified to balance the mode
    SOP Stealth re-balanced
    In CAP, the target carrying score has been adjusted.
    ! Yumi !
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    Post by ! Yumi ! Mon Sep 28, 2009 6:45 pm

    yeah cqc ex is stronger lol maybe we can stun with one throw like snake :p btw its tht thursday i think
    Samurai
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    Post by Samurai Mon Sep 28, 2009 6:45 pm

    Payno wrote:
    In CAP, the target carrying score has been adjusted.

    I've been saying this for ages, hope it's been reduced.
    Padraig
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    Post by Padraig Tue Sep 29, 2009 1:36 am

    All sounds good to me. Most interested in the S.O.P. Stealth adjustment.
    Payno
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    Post by Payno Tue Sep 29, 2009 5:06 am

    Samurai wrote:
    Payno wrote:
    In CAP, the target carrying score has been adjusted.

    I've been saying this for ages, hope it's been reduced.

    Hopefully.
    I want the points for 'first grab' to be abolished aswell as it's basically just a random 5 points

    EDIT: just downloaded the patch and it only takes about 10 minutes.

    CQC Ex is now an instant stun
    SOP stealth 1-2 takes up just one slot
    SOP stealth 3 takes up just 2 slots

    Was difficult to judge the carrying score but it does seem like u get less points for it now.
    Padraig
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    Post by Padraig Tue Sep 29, 2009 6:05 am

    Is the counter for cqcex still the same? Good news about sop stealth.
    Payno
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    Post by Payno Tue Sep 29, 2009 6:07 am

    Padraig wrote:Is the counter for cqcex still the same? Good news about sop stealth.

    I dont know.

    Only played for about 10 minutes and nobody tried cqc on me. I assume it's the same though.
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    Post by Zoli Tue Sep 29, 2009 7:09 am

    Good news
    sumthing about DL?

    - i said 2weeks ago that masterkey is too expensive i bought it 4 fun... how much s it now?

    - need to boost sop stealth coz i have only 1 but its easy w mei ling

    - AR3+Mono3 in CAP Smile

    - cqc ex s better so but i have never used it in survival or tourny
    Padraig
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    Post by Padraig Tue Sep 29, 2009 7:33 am

    Masterkey is 4000. Cqcex is an almost instant choke stun but the slam damage isn't a one hit knock out. Nothing is mentioned about deathlooping so I guess it's not fixed. We'll find out tomorrow
    Payno
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    Post by Payno Tue Sep 29, 2009 7:40 am

    Zoli wrote:Good news
    sumthing about DL?
    Wont know about death looping until survival I suppose

    - i said 2weeks ago that masterkey is too expensive i bought it 4 fun... how much s it now?
    Now cost 4000 DP

    - AR3+Mono3 in CAP Smile
    So now you don't get as many points for the target you are leaving it alone!?

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    Post by Payno Tue Sep 29, 2009 8:43 am

    Here's the full list:


    09/29/2009 MGO Client Updated to Ver.1.34

    The following problems have been fixed:

    * Instances of the game hanging up when preset radio calls are played.
    * Game hangs up when a player exits the game immediately after performing a throat slice while squatting.
    * Incorrect character behavior as player readies to throw a grenade while climbing up/down a ladder.
    * Incorrect character behavior during respawn after being killed under water in R.R or T.T.
    * The problem where characters may become stuck in the CQC position after performing a CQC hold on an enemy and is let go in result of actions from a third party.
    * The problem in the overtime of the race mission where, Liquid Ocelot's round becomes rescinded.
    * The problem where reward matches begins even when "NEXT STAGE" is selected.
    * Instances of abnormal behavior for Old Snake's Octocamo when used outside of Sneaking Mission.
    * The problem where the PATRIOT is propagated infinitely when the PATRIOT's user is unconscious and picked up and dropped several times
    * The problem that occurs in Solo Capture/Race Mission, where the female voice H personality is not performed in game.
    * The problem where points for knocking an opponent unconscious are earned even when performed while the player is a ghost.
    * Problem where players may not be able to recover other players who are knocked unconscious or put to sleep during official matches.
    * Problem where players may not earn points for a successful scanning during official matches.

    Specification Changes

    * We have adjusted the Drebin points for the weaponry below.
    - PATRIOT: 6000 --> 3500
    - SAIGA12: 5000 --> 4500
    - MASTERKEY: 8000 --> 4000
    - SLUG: 2000 --> 500
    * Weaponry (PATRIOT, M60E4, D.E.) The parameters have been revised.
    * CQC-EX parameters have been revised.
    - Chokehold damage parameters have been adjusted.
    - Speed has been adjusted.
    * SOP Stealth costs have been revised.
    - Lv.1/Lv.2... Cost 1
    - Lv.3... Cost 2
    * Rule scoring has been revised.
    - The penalties for Solo Capture Mission have been adjusted.
    - The scoring for transporting targets in Capture Mission has been adjusted.
    * Old Snake's skills have been revised.
    - Box Move skill Lv.2 has been added.
    - SOP Stealth skill Lv.3 has been added.
    * Player/team participation count has been removed from the tournament reservation screen.
    * Players who join the game as clients just prior to a host change will no longer be eligible to become the next host.

    Other Additions

    * The E3 theme song for "METAL GEAR SOLID PEACE WALKER" has been added to the BGM list.
    * All "METAL GEAR SOLID 4" BGMs have been released.
    Players can play all "METAL GEAR SOLID 4" BGMs even if the player does not have any "METAL GEAR SOLID 4" saved data.

    EDIT: doesnt seem that the death loop has been fixed then. I imagine they have been working on this patch for a while so hopefully it will be in the next update
    Payno
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    Post by Payno Thu Oct 01, 2009 5:44 am

    Death loop definitley wasnt fixed!
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    Post by Shazuna Boss Thu Oct 01, 2009 6:08 am

    Those stupid ksa scum used it.

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